fun Modifier.digitalCrownRotation(binding: Double, onBindingChange: (Double) -> Unit): ModifierOverview
Modifier.digitalCrownRotation(binding = 0.0, onBindingChange = { value -> })This is the Kotlin form of SwiftUI View.digitalCrownRotation(_:): SwiftUI documentation. In Swift it reads:
nonisolated func digitalCrownRotation<V>(_ binding: Binding<V>) -> some View where V : BinaryFloatingPointTopics
Overloads
fun Modifier.digitalCrownRotation(binding: Double, onBindingChange: (Double) -> Unit): Modifier
fun Modifier.digitalCrownRotation(detent: Double, onDetentChange: (Double) -> Unit, minValue: Double, through: Double, stride: Double, sensitivity: DigitalCrownRotationalSensitivity = DigitalCrownRotationalSensitivity.high, isContinuous: Boolean = false, isHapticFeedbackEnabled: Boolean = true, onIdle: () -> Unit =
fun Modifier.digitalCrownRotation(binding: Double, onBindingChange: (Double) -> Unit, minValue: Double, through: Double, stride: Double? = null, sensitivity: DigitalCrownRotationalSensitivity = DigitalCrownRotationalSensitivity.high, isContinuous: Boolean = false, isHapticFeedbackEnabled: Boolean = true): Modifier
fun Modifier.digitalCrownRotation(detent: Int, onDetentChange: (Int) -> Unit, minValue: Int, through: Int, stride: Int, sensitivity: DigitalCrownRotationalSensitivity = DigitalCrownRotationalSensitivity.high, isContinuous: Boolean = false, isHapticFeedbackEnabled: Boolean = true, onIdle: () -> Unit =
fun Modifier.digitalCrownRotation(binding: Double, onBindingChange: (Double) -> Unit, minValue: Double, through: Double, sensitivity: DigitalCrownRotationalSensitivity = DigitalCrownRotationalSensitivity.high, isContinuous: Boolean = false, isHapticFeedbackEnabled: Boolean = true, onIdle: () -> Unit =
fun Modifier.digitalCrownRotation(binding: Double, onBindingChange: (Double) -> Unit, onIdle: () -> Unit =